using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("TB_FireFest")]
	public class TB_FireFest : MissionEntity
	{
		public Notification m_popup => method_3<Notification>("m_popup");

		public int m_deaths => method_2<int>("m_deaths");

		public TB_FireFest(IntPtr address, string className)
			: base(address, className)
		{
		}

		public TB_FireFest(IntPtr address)
			: this(address, "TB_FireFest")
		{
		}

		public new void PreloadAssets()
		{
			method_8("PreloadAssets");
		}
	}
}
